The terms of reference
Creation of the terms of reference. Outlining the overall mission, wishes for modules, description of design, technology use and technical requirements for the site. Work with the client was built on a SCRUM system .
Gamers rating is a handy tool used by professionals and experienced eSports players to keep track of statistics and develop their gaming skills .



The main problem that lead to the creation of the project: the lack of available tools for data collection and for the transformation of raw statistics into the useful information about the player .
HTML, CSS, SASS, JavaScript, React, Next.js, Redux
Git, GitLab, GitLab-C
TypeScript, Nodejs, NestJs, MongoDB, PostgresQL, Nats, RabbitMQ, GraphQL, Docker, Kubernetes
To develop a system of computer vision and WEB-application of online analytics for gamers, which allows viewing the statistics of one player or a team to achieve the best results.
Develop an artificial system that can detect, track and classify objects, i.e. obtain information from images .
Website with personal accounts and tools for :
1. personal growth of a eSports athlete (analyzing their results, improving the key performance in competitive games) 2. communication, creation and maintenance of micro-communities (teams, tournaments)
Partnerships with the key territorial eSports associations and bookmakers .
API from the key partners of the eSports industry .
During work, the goals and objectives were discussed in detail, the work of competitors was reviewed and analyzed, and the following stages of implementation were determined :
Creation of the terms of reference. Outlining the overall mission, wishes for modules, description of design, technology use and technical requirements for the site. Work with the client was built on a SCRUM system .
The process of prototyping, the purpose of which is to verify the suitability of proposed concepts, architectural and technological solutions .
Creating a design layout of the site. Selection of the concept, creating layouts of internal pages .
Full cycle of computer vision systems development. Attention was paid to data acquisition, data partitioning, algorithm design and training (including neural networks), preparing algorithms for work and running the algorithms in production, support and analytics of systems based on these algorithms .
Development of server (backend) and client (frontend) parts to work with the created systems. At this stage, there is purely technical work by our programmers and layout designers .
Registration and authorization added in the WEB-application .
Added ability to administer the team .
A personal account for players was developed. It includes the following sections :
Statistics
Statistics, rankings, and charts are presented.
Analytics
Game histories, individual purchases, and practice and tournament games analytics are presented.
Tournaments
Forming of tournaments' general table with detailed pages, tabs with active tournaments, and detailed information about the history of all tournaments.
Team
Team formation, personal data, line-up, and team analytics displayed, added ability to join a team.
Shopping cart
Adding necessary services to your shopping cart, forming an order, and payment.
Games
Connected games are shown. You need to log in to Steam to connect your profile to the Gamers rating.
The main focus of the ITSYNERGY.DEV team has been on the work quality and the time devoted to each stage. By developing and implementing our own unique solutions, our team has consistently achieved a successful result — the implementation of a full-fledged eSports analytics service based on computer vision .
The advantage of using this service is that it allows you to record and place crucial moments of tournaments, record them and offer key statistics in order to analyze your game and improve your training efficiency .
Gamers' rating is actively used by professionals since it's possible to review all the key moments and mistakes right after the match in a convenient video format and without any additional software. It allows you to quickly orientate, as well as not waste time looking for mistakes and immediately draw conclusions based on the provided analytics .
In the first 6 months, more than 5000 orders of tournaments' analytics and statistics were made, as well as users from different parts of the world were attracted, including countries like Belarus, Ukraine, Eastern Europe, Africa, Western Europe, America, and Asia .
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